AI Insights · Timothy · July 2024
Top 5 PVP Games Performance in Netherlands - Q2 2024
In Q2 2024, the top 5 PVP games in the Netherlands showed varying trends in downloads, revenue, and active users, according to Sensor Tower data.
In Q2 2024, the top 5 PVP games in the Netherlands revealed diverse performance metrics in terms of downloads, revenue, and weekly active users on a unified platform. The data, sourced from Sensor Tower, provides insightful trends for each game.
Brawl Stars from Supercell experienced a notable fluctuation in revenue, peaking at around $443K in the last week of April and dipping to approximately $228K by the end of May. Downloads saw a downward trend, starting at 44K in early April and falling to about 19K by early June. Weekly active users remained relatively stable, averaging around 800K, with minor fluctuations throughout the quarter.
Squad Busters, also from Supercell, showed a significant increase in revenue after its late May release, reaching nearly $120K in the last week of May and stabilizing around $57K by the end of June. Downloads surged to approximately 207K in late May before dropping to about 22K by the end of June. Weekly active users followed a similar trend, peaking at around 179K in late May and decreasing to about 52K by the end of June.
Roblox from Roblox Corporation maintained a consistent revenue stream, with weekly earnings fluctuating between $111K and $160K. Downloads remained stable, averaging around 12K per week. Weekly active users saw a steady increase, growing from approximately 1M in early April to over 1.1M by the end of June.
Subway Surfers by Sybo Games ApS displayed stable revenue, hovering around $700 each week. Downloads were consistent, averaging around 9K per week. Weekly active users also showed consistency, with numbers fluctuating between 163K and 203K throughout the quarter.
Whiteout Survival from Century Games Pte. Ltd. had a steady revenue stream, ranging from $80K to $115K weekly. Downloads saw a slight increase, starting at around 6K in early April and reaching nearly 9K by the end of June. Weekly active users showed a gradual increase, going from about 36K in early April to over 47K by the end of June.
For more detailed insights and data on these top-performing PVP games, visit Sensor Tower.